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Text File  |  2000-08-18  |  2KB  |  72 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  little_frog.ast written at Wed Feb 10 16:48 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  little_frog              //  Session name
  10. frog.wav
  11. end
  12.  
  13. // *** This first section contains the names of all the win_anims used by the table
  14. litt_frog_jump
  15. litt_frog_turn
  16. end
  17.  
  18. // *** This second section contains the values for each anim state
  19. frog_idle
  20. frog_jump
  21. frog_turn_left
  22. frog_turn_right
  23. end
  24.  
  25.  
  26. frog_idle
  27. litt_frog_jump
  28. frog_idle
  29. // Begin entries for this anim state
  30. e u; frog_jump
  31. e u r; frog_turn_right
  32. e u l; frog_turn_left
  33. e r; frog_turn_right
  34. e l; frog_turn_left
  35. u; frog_jump
  36. u r; frog_turn_right
  37. u l; frog_turn_left
  38. r; frog_turn_right
  39. l; frog_turn_left
  40. end_of_entries
  41.  
  42. frog_jump
  43. litt_frog_jump
  44. frog_idle
  45. sound_effect 0
  46. // Begin entries for this anim state
  47. e u; frog_jump
  48. e r; frog_turn_right
  49. e l; frog_turn_left
  50. end_of_entries
  51.  
  52. frog_turn_left                     // name of this anim_state
  53. litt_frog_turn                   // name for the win_anim for this state
  54. frog_idle                       // default link anim for this anim state
  55. extra_rotation_velocity    0.0000  -25  0.0000     // extra rotation velocities to apply during anim
  56. // Begin entries for this anim state
  57. e u; frog_jump
  58. r; frog_turn_right
  59. l; frog_turn_left
  60. end_of_entries
  61.  
  62. frog_turn_right                    // name of this anim_state
  63. litt_frog_turn                   // name for the win_anim for this state
  64. frog_idle                       // default link anim for this anim state
  65. extra_rotation_velocity    0.0000  25  0.0000     // extra rotation velocities to apply during anim
  66. // Begin entries for this anim state
  67. e u; frog_jump
  68. r; frog_turn_right
  69. l; frog_turn_left
  70. end_of_entries
  71.  
  72.